Rules:
- The part that engages has opportunity (1 vs 0);
- Battle commands are queued (if the player has opportunity points to en-queue a command)
- At Every battle command issued the value of opportunity lowers by 1;
- At every battle tick (1 sec) the players opportunity value gets incremented (1).
- At every tick battle commands are evaluated in pairs (side 1 vs side 2)
- if a command didn't got a response command by the other side in 10 seg it will be evaluated alone.
- Every side gets notified by the commands issued by the other side. (so they can respond)
Space battles can be PvP ou PvE. PvP will issue a bounty on the player that started the battle... Rules for bounty issues are yet to be determined.
Basic commands
F - Fire main weapons
M - Fire missile (if available)
E - Perform Evade maneuver
J - Missile Jammer
S - Energy Shield
The commands will always be the same but the type of equipment installed in the ship - and the ship it self - will vary.
Maybe i will review the opportunity growth at every tick... i think that 1 seg is very fast for a more tactical type of battle... or just make it pure turn based...
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